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Florent Code League

August 2026 Competition / Bot AI Python · Game AI · Pathfinding

Overview

The Florent Code League is a Nordic bot-programming competition run by Florent Venture Partners. Teams write an agent that plays on its own — securing resources, expanding territory, and fighting for the arena — and every entry is ranked on one live ladder across the region.

The 2026 edition ran three weeks online through August, with the top 32 teams qualifying for the live finals in Stockholm and a €20K prize pool. I competed solo from Helsinki, writing the bot in Python.

Result

Key Features

Tech Stack

Python 3.12 Standard library only fcode API Bash Git Claude Code

Challenges & Learnings

You never debug the bot directly — you debug thousands of turns against opponents you cannot see, on a ladder that also moves when someone else improves. Small samples lie, so the habit that paid off was writing down what would falsify a change before running it, and measuring the mechanism it touched rather than the win count.

A per-turn CPU budget also means an elegant plan that misses the deadline scores nothing. Most decisions came down to what was affordable rather than what was optimal — precompute what you can, keep the hot path cheap, and prefer the simple behaviour that never fails.